
Hopefully he will retreat his villagers and in this period of time he will, of course, not be able to gather resources with those villagers.Note that this isn't a rush. Thirdly, you're denying the enemy player resources. Second, a dead villager doesn't collect resources, you can add all the resources a villager could have been gathered to the loss. First of all, villagers cost resources so just by killing a few villagers you can force your opponent to spend money on something else than military troops.

Raiding these will give you an advantage. At least some of them are likely to be hunting out of reach from towers and enemy forces. This attack is far from the final blow, but it can be really decisive.If you've done a good job of scouting, you might be able to locate the enemy's villagers. When you have an army of 10-20 men including your explorer, go for an attack. As soon as your barracks are built, start building troops. If possible, you should also send a shipment with military troops. Start building your barracks immediately.

You may want to select "Record Game" and thus be able to review your own game and figure out what went wrong in case you should lose. Also, to keep things as straightforward as possible avoid maps with choke points. Avoid water maps because it complicates the road for victory. The map you choose is of great importance.It does not matter what civilization you choose what you read in this guide applies to the whole game. You should be able to beat the computer on the difficulty Hard without too much trouble if you're familiar with the interface and the game. Start a normal Skirmish game and select one computer opponent.This way you can see how many villagers are working on gathering resources at any time. In addition, make sure you can see additional information about how you distribute your villagers. The game score also indicates how well you're doing compared to the enemy. You should choose to have the list of players enabled, which allows you to see which age your enemy is in and how many trading posts he has. Prepare for the game by adjusting some settings in the User Interface. Repeating this process, the melee unit won't be able to land a single hit on the ranged unit. One example is "dancing", where a player takes a ranged unit, fires at a melee one, moves away and fires again. It is a skill that must be practiced, but there is a good amount of techniques that can be learned. Good micro is an essential skill, and it can make your troops a lot more effective. It is most often used about military units. Micro is the opposite of macro, and refers to moving individual units.With good macro you will always have a good army and plenty of resources.


Macro is to micro as strategy is to tactics. Expanding your base or taking map control are examples of macro.
